Two waves of all Lancers, the first with three (20-30k HP), and the second with two mobs (46-53k HP) and a larger enemy (65k HP). On break, they gain +100% damage against Lawful Good alignment. One wave with two Berserker mobs (30-31k HP) and a break bar Berserker Servant (172k, 206k HP). Two waves of all Sabers, the first with three (11-31k HP), and the second with two mobs (27-41k HP) and a larger enemy (112k HP). Two waves of all Riders, the first with three (24-31k HP), and the second with two mobs (36-48k HP) and a larger enemy (73k HP). Two waves, the first with two Archers (16-17k HP) and a Rider (23k HP), and the second with two small Archer and Rider mobs (30-43k HP) and a Rider Servant (124k HP).īe wary that when the 2nd wave starts, the frontline will have 50% NP Gauge drained! Two waves of all Berserkers, the first with three (20-34k HP), and the second with two mobs (31-52k HP) and a larger enemy (95k HP). One wave with three Assassins (49-77k HP) Completeing this tower will unlock the limited Costume and the Holy Grail for the Event. The enemy Assassin that comes in from the backline gains MAX NP Gauge at the start of every turn, although they have a chance to stun themselves for a turn as well.Ĭongratulations, all deliveries are done! But it's not over yet a 50-floor tower awaits!Īs before, the fatigue mechanic still works the same way, although now all the facilities have already been unlocked and are still available. When the battle starts, one of the Assassins has a chance to charm a random frontline Servants. One wave with four Assassin Servants (72-157k HP). Two waves of Casters, the first with three (15-19k HP), and the second with two smaller mobs (26-31k HP) and a larger enemy (136k HP). One wave with three Assassins (47-77k HP) On entry, the Servant will decrease Charm Resist for all frontline Servants by 80%. Two waves of Archers, the first with three (19-24k HP), and the second with two smaller mobs (35-39k HP) and a Servant (109k HP). One wave with three Berserkers (33-114k HP) One wave with two Lancers (25-31k HP) and a Berserker (127k HP). On break, the Caster buffs ATK and DEF for all allies (except self). Two waves of Casters, the first with three (12-20k HP), and the second with two smaller mobs (23-29k HP) and a break bar Caster Servant (125k, 175k HP). Two waves of all Sabers, the first with three (15-21k HP), and the second with two mobs (26-30k HP) and a larger enemy (123k HP). Two waves of all Berserkers, the first with three (11-17k HP), and the second with two mobs (26-35k HP) and a Servant (167k HP). One wave with three Assassins (44-71k HP) One wave with three Assassins (48-68k HP) On the 2nd and 4th turns, the Caster Servant will gain an extra NP bar tick. The Caster starts by applying Target Focus on one of its allies. Two waves of all Riders, the first with three (14-21k HP), and the second with two mobs (21-26k HP) and a larger enemy (131k HP).Ī single wave of five Caster mobs (30-57k HP) with a Caster Servant (166k HP) who starts on the front line. One wave with three Berserkers (51-69k HP) The boss Rider in the second wave will start by decreasing ATK for the frontline by 50%. Two waves, the first with three Riders (15-16k HP) and the second with three Riders (28-120k HP). One wave with three Assassins (43-64k HP) The Berserker has no NP bar, but while it's alive, it has a chance to Charm a random frontline Servant every turn. Two waves with three Archers each (10-135k HP).Ī Berserker (208k HP) and Caster (169k HP).
One wave with three Berserkers (48-75k HP) The Servant starts the wave by buffing the enemies' ATK. Two waves of all Sabers, the first with three (13-22k HP), and the second with two mobs (24-37k HP) and a Servant (115k HP). One wave with three Assassins (42-62k HP) One wave with three Berserkers (22-92k HP) The smaller Assassins' NP is an extra attack rather than their normal NP. One wave with two smaller Assassins (24-25k HP) and an Assassin boss (230k HP). Two waves of all Berserkers, the first with three (14-20k HP), and the second with two mobs and a larger enemy (24-99k HP). One wave with three Assassins (21-84k HP). One wave with three Berserkers (33-57k HP). Two waves of all Lancers, the first with three (14-17k HP), and the second with two mobs and a Servant (24-79k HP). See Relaxation Facilities for how facilities and recovery work. A minimum of 3 Servants must be deployed for each quest, and Supports are unavailable.
Servants can be placed in the rest facilities to help them recovery more quickly. This battle automatically ends in 5 turns or after breaking the boss's first HP bar (Berserker with 1.1M HP).ĭelivery Quests will cause Servants to become Exhausted, during which Servants have a period of recovery time before they can be sent on another Delivery Quest.